![]() ![]() Works on Vanilla version and with any DLCs as well. All other units which was selected while the cheat was toggled on will have 400+ movement points after cheat toggled off but it will be spent as usual.ĭoes not require any DLCs. When turned off ONLY the unit that was selected when cheat was turned on will be returned it's starting movement points+10 (so you can just add +10 points to the unit as in previous mod versions). % While toggled on every selected unit granted ~400 movement points and it will be set back to ~400 on movement complete. $ If toggled automated on this cheats are also executed after you attack an enemy unit and survived or your unit has been attacked and survived. # If toggled automated on this cheats are also executed on every unit selection event when you select your unit. * This cheats executed when toggled on (add promotion, restore health, restore attack ability, add 10 movement points to selected unit) and do nothing when toggled off. ![]() Promote Unit (Toggleable automated) * # Restore attack ability after unit have already attacked (Toggleable automated) * # $ Add Movement Points (Toggleable automated) * # % The top four are the ones that I usually use in the majority of games I play. Race for Religion - adds better buffs for religion. Reform and Rule - changes the policy tree and the buffs it provides. Duplicate/create unit (allows to duplicate selected unit or spawn unit of any type, allows to select position by map click) Civ Names by Policies - fun little mod that makes civs named German Republic or French Despotate based off policies chosen. Adds a collapsable UI mini bar with cheat actions for selected unit. ![]()
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